AI Insights · Timothy · April 2025
Q1 2025 Hypercasual Games Performance in Italy
Explore the Q1 2025 performance of top hypercasual games in Italy, featuring trends in downloads, revenue, and active users.
In the first quarter of 2025, the hypercasual gaming market in Italy showcased interesting trends across top games, according to data from Sensor Tower. Below, we dive into the performance metrics for the leading titles.
Goods Puzzle: Sort Challenge, developed by ONESOFT GLOBAL PTE. LTD., experienced a varied quarter. Weekly revenue peaked at around $5.7K in early March. Downloads saw a high of 31.7K mid-February, while active users fluctuated, reaching a high of approximately 101K in the same period.
Screw Out from Zego Global Pte Ltd displayed a decline in weekly revenue, ending the quarter at $2.5K. Downloads saw an initial surge to 26.9K in January but tapered off significantly towards the end of March. Active users started strong at 58.7K but gradually decreased throughout the quarter.
Magic Sort! by Grand Games A.Ş. showed a positive revenue trend, climbing to $5K by mid-March. Despite modest downloads, peaking at 2.2K, active users grew steadily, reaching over 6K by the end of the quarter.
Screw Frenzy: ASMR Home, published by Digital Kingdom PTE.LTD., experienced a decline in revenue, concluding the quarter at $406. Downloads were highest in early February at 12.6K, while active users peaked at nearly 39K before declining.
My Supermarket Simulator 3D® from Game District LLC had stable metrics, with revenue hovering around $1.5K. Downloads increased throughout the quarter, reaching 18.4K in mid-March. Active users also saw a rise, peaking at 62K.
For more insights and detailed analytics on these games and others, visit Sensor Tower.